Worst Lifeguards
A 1–4 player online co-op physics comedy. You staff a beach, admit the tourists who pay best, and fail to keep them alive while everyone films it. The worse the shift goes, the more famous the beach gets.
Small studio, two titles. We finish one before we start the next, and both are built to be played with other people and re-told afterwards.
A 1–4 player online co-op physics comedy. You staff a beach, admit the tourists who pay best, and fail to keep them alive while everyone films it. The worse the shift goes, the more famous the beach gets.
Wave-survival action: one wind-up robot holding an arena that is slowly flooding with the coolant every machine in it runs on, yours included.
The studio is deliberately small: a founder and a heavily automated production pipeline that renders, captures and verifies builds without a person watching. That combination keeps the scope honest — we ship one game, and it releases when it is a game rather than when a calendar says so.
Everything a player sees is captured from the running build. We do not ship generated art in the game or on the store.
Review keys, early builds, interviews and publishing conversations all go to the same address, and the founder answers them: andrii@lagames.studio.
Screenshots, logos and b-roll live on the game's site at worstlifeguards.games/press. You may record, stream and monetise our games without asking — the standing permission is written down at worstlifeguards.games/legal.